↧
How do you render points as circles rather than squares?
Currently I have a script that I attach to a parent mesh object that essentially runs the mesh.topology command and sets the mesh to points at run time. The points show up as squares (planes, not...
View ArticleHow do you change Point Size in Direct3d 11 shader?
I'm rendering a point cloud using MeshTopology.Points. I wrote a simple vertex shader that can change the point size during play and that worked fine until Direct3D 11. I have to use D3D11 because I'm...
View Article